Market: in this phase, each merchant may discard unwanted cards and draw new ones, hoping to get a set of goods to take to the market. The game is played clockwise over a series of rounds in which every player has to be the Sheriff twice (or three times in a 3-player game). a tray with 216 Goods Cards: 144 Legal Goods (green cards with Apples, Cheese, Bread or Chickens), 60 Contraband (red cards with Pepper, Mead, Silk and Crossbows) and 12 Royal Goods (red cards with a gold banner and Sheriff's badge on the bottom, including special Apples, Cheese, Bread and Chickens)Įach player starts the game with a Merchant Stand, a Merchant Bag, 50 gold coins and six cards face down. The tricky part is: you can only declare legal goods to the Sheriff while the big money is earned by smuggling contraband into the city past the Sheriff.Įvery player takes turns assuming the role of Sheriff. For this, you must get past the greedy Sheriff, who must decide which merchants' bags to inspect and which to let by. Sheriff of Nottingham is a 3-5 person card game in which each of you is a merchant trying to deliver your bag of goods into the city of Nottingham. (although I'm not a game expert, to be honest) Mission accomplished! The analogy with poker isn't that odd: bluffing is a substantial element in the game but Sheriff brings it to another level and it adds more elements like bribing and smuggling, which I haven't seen a lot in any other games. So I threw in the Sheriff and -spoiler alert- although those guys are quite poker fanatics, they ended up saying in the end they preferred playing "Sheriff of Nottingham" instead of poker. After playing a tournament with 5 people and (too) fast increasing blinds, we just ended up too early to go home. Last weekend, for example, I was invited for a poker weekend among friends. After playing it on several occasions afterwords, I just had to have my own version and since then, I introduced it on my turn in different groups of friends. (This is why every version of Fluxx has Hand Limits.Earlier this year -on a weekend with friends- I was lucky to be introduced to the cardgame Sheriff of Nottingham. At some point someone will play a Hand Limit and suddenly there will be plenty of cards to shuffle again. In such a situation everyone will be holding massive hands of cards so there should be plenty you can Play, even if you’re not drawing any. Mind you, you’ll all find yourselves drawing things someone else just played for a while, but you might not choose to use them right away. You don’t assess whether the discard pile needs to be reshuffled until there is an actual need for someone to Draw. Now, some cards might enter the discard pile during a person’s turn, but they don’t get to immediately Draw those available cards retroactively. So yes, if the Draw pile and the Discard pile are both empty for someone, you just continue with some people not getting any new cards during their Draw phase. Similarly, if the rule says Draw 4 and there are only 3 cards for you to draw (even after reshuffling) then you draw 3 cards and proceed with the Play phase. If the rule says Play 3 and you only have 2 cards, then you Play 2 and stop. In general, if the rules command you to do something impossible, then you just do as much as you can, and move on. What happens? Do you just skip the draw phase of your turn till your next turn comes up where you can draw enough cards for the ‘draw requirement’? or draw what you can now and proceed to your turn?Ī: Draw what you can and continue. The discard pile gets reshuffled and reused, but suppose the situation continues until there are no cards left to be drawn. Eventually everyone has a big hand and the draw pile runs out. Suppose it’s a Draw 5, Play 1 type of situation and no one plays a Hand Limit or a multiple Play rule.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |