With seven PCs and one phantom ally attacking the Dragon it didn’t take much monger to defeat it. Salazar agreed and joined the side of the heroes. Valenae reluctantly agreed to give Salazar the arrow if he helped the party defeat the more immediate threat, namely the Dragon. I could not bear to return to that time and be without her again.” I know what you intend to do with the arrow, and I ask you – please do not send me back. When she grasped the Arrow of Time, a new combatant entered the cavern – the ghost of Salazar Vladistone. The three remaining Duergar Thugs tried to stop her but were unsuccessful. It hit two of them almost every single round.Įventually Valenae used Fey Step to teleport to the other side of the Dragon and tried to retrieve the Arrow of Time. It focused on Valenae, the Runepriest and the Fighter since they were all within melee range. The Dragon was much more successful with its Double Attack. My ice cold dice probably only hit one or two PCs each round. No one made an attempt to get out of the burst 3 aura so every round the Dragon attacked the entire party. The rest of the party engaged the Dragon in melee. Over the next two rounds Belgos, Jarren 1, Jarren 2 and the Wizard used their ranged powers to eliminate all but three of the minions. He saved on his next turn, only missing out on a single round of combat. The Fighter was unable to get into melee combat on his turn and then failed his save, becoming petrified. Although this attack was successful, the power didn’t recharge for the entire combat (lucky for the PCs). It then used its Earthen Maw to bite down on the Fighter. It moved towards the party, attacking the Runepriest and the Fighter with its Rising Tremors aura. The Dragon and the Duergar were disoriented for only a second before realizing that the PCs were in the cavern with hostile intentions. This proved to be a very suitable challenge for this party, as you’ll discover below.Īs the first PC entered the cavern time became fluid again. If the Dragon held off for one round then it would be burst 5 the next time it used this power. I made it so that the power could activate every round as a burst 3. It was supposed to only be activated if the Dragon spent two round expanded its aura from 1 to 3 and then from 3 to 5. I drastically altered the Rising Tremors power. I doubled its hit points to 250 and added +1 to all of its defenses. Knowing that the Dragon was going to be hit with seven daily powers during the battle, I had to beef it up considerably. As such I used 10 Duergar minions, and had them attack with crossbows or warhammers. Sure they all lost a few surges in the cave in, but not enough to sway the course of the coming fight. It’s important to remember that the party was made up of seven heroes, all of which were still pretty much at full power. They decided to take a short rest and then they charged forward. If they advanced any further they’d likely negate the final remnant of the Time Trap, freeing the monsters before them. If they returned the way they came they’d take more damage from the falling rocks. Everything in the cavern was stuck in the Time Trap, unaware of their surroundings and unable to move. At the Dragon’s feet at the far end of the cavern was the remains of Salazar Vladistone, the Arrow of Time still clutched tightly in his cold dead hand. Before them were the Earthquake Dragon, Actherimos, and 10 Duergar Thugs. When they emerged in a large cavern they again saw a tableau frozen in time. Everyone in the party was bloodied by the falling rocks and the choking dust before they finally managed to work together and move through the danger zone. The PCs tried to rush through the debris, avoiding any falling rocks, but they weren’t that lucky. At least it was until the party began proceeding through it.Īs soon as the first PC entered the cavernous passageway time began again and the rocks started falling as the earthquake began again. However, the Time Trap they encounter on the upper level seemed to still be active on the lower levels as well. The cavern seemed to be in the midst of an earth quake, rocks and dust falling from the ceiling. They proceeded down the staircase and into the caverns below.
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